Prevent-It (Mo/A)
Mo-A Prot
Active + Passive Protection (i.e. Preventive protection)
Monk/Assassin
Level: 20
Divine Favor: 13 (11+2)
Protection Prayers: 11 (10+1)
Shadow Arts: 10
Guardian (Protection Prayers)
For 5 seconds, target ally has a 42% chance to "block" attacks.
Energy:5 Cast:1 Recharge:2
Protective Spirit (Protection Prayers)
For 18 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.
Energy:10 Cast:0.25 Recharge:5
Remove Hex (Monk other)
Remove a Hex from target ally.
Energy:5 Cast:2 Recharge:7
Mend Ailment (Protection Prayers)
Remove one Condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, or Deep Wound) from target ally. That ally is healed for 53 points for each remaining Condition.
Energy:5 Cast:0.75 Recharge:2
Shield of Deflection [Elite] (Protection Prayers)
For 6 seconds, target ally has a 68% chance to Evade attacks and gains 21 AL.
Energy:10 Cast:1 Recharge:5
Shadow Refuge (Shadow Arts)
For 4 seconds, you have a 50% chance to "evade" attacks. When Shadow Refuge ends, you are healed for 90.
Energy:5 Cast:1 Recharge:8
Return (Shadow Arts)
All adjacent foes are Crippled for 6 seconds. Teleport to target ally.
Energy:5 Cast:1 Recharge:20
Rebirth (Protection Prayers)
Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 4 seconds. This Spell consumes all of your remaining Energy.
Energy:10 Cast:6 Recharge:0
2nd bar
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Reversal of Fortune (Protection Prayers)
For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 63.
Energy:5 Cast:0.25 Recharge:2
Guardian (Protection Prayers)
For 5 seconds, target ally has a 42% chance to "block" attacks.
Energy:5 Cast:1 Recharge:2
Remove Hex (Monk other)
Remove a Hex from target ally.
Energy:5 Cast:2 Recharge:7
Mend Ailment (Protection Prayers)
Remove one Condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, or Deep Wound) from target ally. That ally is healed for 53 points for each remaining Condition.
Energy:5 Cast:0.75 Recharge:2
Spell Breaker [Elite] (Divine Favor)
For 15 seconds, Spells targeted against target ally fail.
Energy:15 Cast:1 Recharge:45
Return (Shadow Arts)
All adjacent foes are Crippled for 6 seconds. Teleport to target ally.
Energy:5 Cast:1 Recharge:20
Dash (Assassin None)
For 3 seconds, you move 50% faster.
Energy:5 Cast:0 Recharge:15
Rebirth (Protection Prayers)
Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 4 seconds. This Spell consumes all of your remaining Energy.
Energy:10 Cast:6 Recharge:0
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The idea is to have protection for other people, but also a way to RUN Away from people/monsters and/or mitigate the damage done if you can't run.
Last edited by LifeInfusion; Feb 10, 2006 at 04:52 AM // 04:52..
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